Compromised Technology Experiences
Our research prioritizes experiences where a screen is either dangerous, distracting, or not available — such as athletic, medical, military, industrial, and safety scenarios.
Application/Experience Lead (How over What)
The lab designs the details of experiences. We focus on applications and micro-interactions —frequencies, patterns, methods — in wearables. We start with familiar devices and build custom applications for acute experiences.
Active Sensory Strategies
Inspired by multisensory, immersive applications in game design, SAIL designs continuous modulated feedback strategies. Research shows vision is quite poor at detecting small changes in complex patterns, which is why increasingly complex interfaces lead to data overload and misinformation. We invert traditional strategies to prioritize sound and touch as methods to relay information in unimposing ways. These active strategies strive to reduce cognitive load and create subconscious decision making.
SAIL is a collaborative project between the Sam Fox School and the McKelvey School of Engineering at WashU.
The Sensory and Ambient Interfaces Lab is supported by a Creative Activity and Research grant from the Sam Fox School, the Immersive Technology Collective cluster of the Arts & Sciences Incubator for Transdisciplinary Futures, and from the Here and Next Washington University Strategic Plan.